This free cartoon tutorial is for newer users to get a basic understanding of the modeling tools, techniques and interface of Maya 2008. The project begins by creating an image plane to guide us in modeling the basic shape and proportions in nurbs. Once we have our character blocked out we will then switch our nurb geometry into polygons to connect all the loose parts together to form one piece of geometery. Some of the many tools covered are isoparm creation, the move tool to move control vertexes for shaping, and the split polygon tool. After our character is attached we will then convert to sub'ds to have more control over shaping muscles.