Название: Modeling a Character in 3DS Max
Издательство: Wordware Publishing, Inc.
Whether you’re new to 3D Studio Max or you’re an experienced developer working on your next game, Modeling a Character in 3DS Max will be an indispensable addition to your Max book collection. Paul Steed, modeler and animator of characters seenin id Software’s Quake II and Quake III Arena, shows you all the tips, tricks, and techniques that have made him one of the industry’s most recognized 3D artists. Essentially one long tutorial, this book chronicles the creation of a single character from concept to texture mapping. Using each body part as an opportunity to illustrate a different modeling method, Steed runs the gamut of character creation:
Modeling with primitives
Dealing with Booleans
Mirroring and reusing models
Using high-poly mesh as a low-poly template
Applying UVW mapping coordinates
Learn from one of the pros how to make low-poly, real-time game characters with Modeling a Character in 3DS Max!