Unity Mobile Game Development: Enemy AI and Waypoints

Unity Mobile Game Development: Enemy AI and Waypoints

Software Used: Unity 3.4 | Resolution: 1280x720(.flv) | Audio: mp3 93 Kbps
Completion Time: 06 hrs. 24 min. | Genre: eLearning | Difficulty: Advanced
Language: English | Instructor: Chris Glick

В этой серии вы поймете, как оптимально настроить точки с тем чтобы позволить нашим врагам более комфортно искать и уничтожать игрока.


In this series of Unity tutorials, we'll demonstrate how to setup our waypoints in order to allow our enemies to seek and destroy the player. We'll also discuss how to create a basic AI for our enemies. Having a computer understand our level is one of the most pertinent problems facing any game developer. Waypoints are a quick and powerful way to create a simple model of a level that an AI can understand. Once we have our waypoints set-up and working, we'll create an enemy AI that can find and attack the player.

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Unity Mobile Game Development: Enemy AI and Waypoints

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Publisher: Digital Tutors
Training Course: Unity Mobile Game Development Enemy AI and Waypoints
Instructor: Chris Glick
Home: www.digitaltutors.com
Interface: english
OS: Windows XP / Vista / Seven
Size: 2.2 Gb

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