Multi-Tile Texture Workflows

Multi-Tile Texture Workflows

Software: Maya, 3ds Max, ZBrush, Mudbox, MARI | Resolution: 1280x720(.flv)
Audio: mp3 92 Kbps | Completion Time: 51 min. | Genre: eLearning
Difficulty: Advanced | Language: English | Instructor: Justin Marshall

В этой серии учебных пособий мы будем говорить об использовании текстур и несколько возможностей работы с ними. Создание хорошего UV layout имеет важное значение при текстурирование моделей.


In this series of tutorials, we’ll talk about using multiple texture tiles and how several different applications deal with them. Creating a good UV layout is important when texturing your models.

But many times, trying to optimize your model to include everything on one map can create problems with low resolution and the inability to get an appropriate amount of detail on every area of the model. Breaking apart our UVs and textures into multiple texture tiles helps to alleviate this issue. In this course we'll take a look at some of the advantages and disadvantages of using a multi-tile workflow. We'll also explore the ways that different applications including ZBrush, Maya, 3ds Max, Mudbox, and MARI deal with multiple texture tiles. We'll also talk a lot about the naming conventions of each application and how those names correspond to the placement of the tiles. Once we're done, you'll have a good understanding of what multi-tile texturing is and how you can start to use it in your own projects.

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Multi-Tile Texture Workflows

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Publisher: Digital Tutors
Training Course: Multi-Tile Texture Workflows
Instructor: Justin Marshall
Home: www.digitaltutors.com
Interface: english
OS: Windows XP / Vista / Seven
Size: 435.4 mb

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