Единственное программное решение, предназначенное для текстурирования, которое позволяет повысить производительность и создавать высококачественные карты для следующего поколения 3D pipelines.
Substance Designer: The Texturing Toolbox is the only software solution dedicated to texturing, allowing to boost productivity and create high quality maps for next generation 3D pipelines.
Allegorithmic’s Substance technology offers a new take on the traditional asset creation process for 3D graphics. Instead of creating fixed, immutable bitmaps for use as textures, a Substance is a live, dynamic asset which can be modified even on-demand, be it at install-time, load-time or even at run-time.
The result is a far more flexible, much more powerful type of asset specially suited for the next gen-eration of 3D graphics.
The key is the combination of traditional bitmaps, vector images, and procedural texture tech-nologies. Substances are a hybrid asset combining both traditional and procedural elements.
Substances are a revolution in 3D graphics. A scene with individual spring, summer and winter tex-tures would need three sets of traditional bitmaps. The same scene would need only one set of suit-ably designed Substances.
Substances are XML files containing descriptions of how the texture is synthesized. The final render into bitmap form is moved into the modeling package or 3D game engine, giving unprecedented con-trol over the final results in real-time.
Substances are stored as descriptions, in a text file, rather than as a fixed set of bitmaps.
Substance Designer 2.5.1 release note:
New "Show in explorer/finder" option on linked resources
New "Relocate" option on linked resources
Optional normal map can now be loaded from a package
New "material id" colour mode to UV to Svg, the material id colours can be set in the scene objects tree
New Colour Information toolbox
New a zoom widget
New lock option for image scale
Longitude/latitude environment maps are now supported
New options to copy/cut elements to New SVG
New "Paste in Place" option
New Polygon mode to the Extrude tool
Comments position in function are not reset anymore
The 2D view position is now constant
Changing Input default value updates the graph again
Fixed crash when a mesh resource was missing
Closing the Save dialogue window now acts as Cancel
Allegorithmic develops unique and highly innovative technologies used in the creation of rich 3D content. In particular, Allegorithmic specializes in the production of a comprehensive solution dedicated to texturing for the next wave of rich 3D content – Allegorithmic’s "Substance", the smart texturing solution.
Substance seamlessly integrates with industry leading DCC tools from Autodesk, Dassault Systems and Unity. These integrations have helped positioning the technology as the “de facto” standard in smart texturing solutions.
Founded in 2003 and based in Clermont-Ferrand, France, the Company is led by a seasoned management team with extensive backgrounds in computer science, image synthesis and game development.
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Name: Allegorithmic Substance Designer
Version: 2.5.1 Build 9078
OS: Windows XP / Vista / Seven
Size: 123.5 mb