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The Making of The Hunter

The Making of The Hunter

Software: ZBrush, 3ds Max, Photoshop, Vray | Resolution: 1024x576(.mp4)
Audio: AAC 1411Kbps | Completion Time: Over 20 hours | Genre: eLearning
Difficulty: Advanced | Language: English | Instructor: Jesse Sandifer

В этом семинаре художник по персонажам Джесси Sandifer проведет вас через весь процесс создания 3D модели «Hunter», начиная с самых азов.

english

In this workshop, character artist Jesse Sandifer takes you through the entire process of creating his recent character “The Hunter” starting with a simple sphere and Dynamesh. Along the way, Jesse covers the different brushes that he uses and how he creates production models for the film & game industry.By the end of this incredibly comprehensive workshop you will have a firm grasp on how to design and produce high-quality production models using ZBrush and 3DS Max.

Over 20 hours of training on everything from Dynamesh to 3DS Max’s VRay….

Instructor Jesse Sandifer


Character Designer, Jesse Sandifer, is a self-taught, award winning digital artist with 8 years experience in creating high-end characters and concepts. His past clients include: Hasbro Toys, Fox, Warner Brothers, Mandalay Films, ReelFX and the Dallas Mavericks.

The Making of The Hunter

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Publisher: ZBrushWorkshops
Training Course: The Making of The Hunter
Instructor: Jesse Sandifer
Home: www.zbrushworkshops.com
Interface: english
OS: Windows XP / Vista / Seven
Size: 3.3 Gb

ZbrushWorkshop The Making of The Hunter

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ZbrushWorkshop The Making of The Hunter lesson 72 fixed

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ifolder, please

hendkershief, спасибо.
Курс отличный, весь процесс от а до я.

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