Workflow series: The Treasure Chest

Workflow series: The Treasure Chest

Software Used: Maya, Zbrush, Photoshop | Resolution: 1280x720(.flv)
Audio: mp3 93 Kbps | Completion Time: 03 hrs.+ | Genre: eLearning
Difficulty: intermediate | Language: English | Instructor: Jeff Parrott

Комплекс видеоуроков процесса создания сундука в популярных дизайнерских пакетах под руководством Jeff Parrott.


In the series Workflow which will introduce you to the chest concept and help us build a solid base mesh for us to later sculpt in Zbrush. This workflow series, by instructor Jeff Parrott, will cover the entire pipeline for a stylized game asset. Maya, Zbrush, Photoshop and more will be covered.

Instructor: Jeff Parrott

Jeff Parrott is a freelance Artist and Course Director at Full Sail University currently. He has worked professionally on multiple game titles since 2005. He has a Masters degree from Savannah College of Art and Design and a Bachelors degree from Central Michigan University. His passion for game art is focused in texturing, sculpting, environment, and prop creation.

Workflow series: The Treasure Chest

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Publisher: 3dmotive
Training Course: Workflow series: The Treasure Chest Series
Instructor: Jeff Parrott
Home: www.3dmotive.com
Interface: english
OS: Windows XP / Vista / Seven
Size: 3.8 Gb

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