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Creative Development: Sculpting a Digital Maquette in ZBrush

Creative Development: Sculpting a Digital Maquette in ZBrush

Software Used: ZBrush 4R2 | Resolution: 1280x720(.flv) | Audio: mp3 92 Kbps
Completion Time: 05 hrs. 43 min. | Genre: eLearning | Difficulty: Advanced
Language: English | Instructor: Federico Scarbini

В этой серии видеоуроков автор проведет вас через создание цифрового макета персонажа, от самого начала до финальной концепции в высокого разрешения, используя инструменты Zbrush.

In this ZBrush tutorial we will go through the creation of a digital maquette from the very concept stage to the final high resolution sculpt. Throughout these lessons we will use the DynaMesh feature in ZBrush as a concept tool to explore our ideas and define the character's gesture. From there, we will then start the sculpting process defining primary forms and structure before adding secondary forms and muscles volumes. Finally we will go through sculpting fine wrinkles and skin details for a very realistic skin surface. Along the way we will explore the use of FiberMesh to create fur and add realism to our character as well as the posing stage. The final steps will be the creation of realistic HDRI based light solutions to render the various passes to be used for the final illustration.

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Creative Development: Sculpting a Digital Maquette in ZBrush

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Publisher: Digital Tutors
Training Course: Creative Development: Sculpting a Digital Maquette in ZBrush
Instructor: Federico Scarbini
Home: www.digitaltutors.com
Interface: english
OS: Windows XP / Vista / Seven
Size: 1.3 Gb


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