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Sculpting a Character Bust in ZBrush

Sculpting a Character Bust in ZBrush

Software Used: ZBrush | Resolution: 1920x1080(.mp4) | Audio: mp3 39 Kbps
Completion Time: 01 hrs. 06 min. | Genre: eLearning | Difficulty: Advanced
Language: English | Instructor: Xavier CoelhoKostolny

Профессионалы из 3dmotive и арт художник Xavier CoelhoKostolny рады поделиться с вами опытом создания бюста с нуля с использованием Zbrush.

This week we cover the workflow process of sculpting a character bust from scratch using Zbrush. 3dmotive and character artist Xavier Coelho-Kostolny are excited to share with you a look at sculpting a character bust from the ground up using Zbrush. In this advanced video, we’ll be taking an inside look at the thought process behind sculpting a character bust, and cover techniques and tricks when starting an asset such as this from the beginning. We’ll cover considerations to take when planning your high poly sculpt, working with refining the smaller details and working in multiple passes, using ZSpheres and Dynamesh, as well as cover the low poly modeling process using Modo.

Instructor: Xavier CoelhoKostolny

Xavier Coelho-Kostolny is a self-taught 3D artist with a strong background in traditional art. Over the past few years, he has contributed work to Team Fortress 2, Heroes of Newerth, and unannounced projects by S2 Games. He is currently working at S2 Games as a 3D Character

Sculpting a Character Bust in ZBrush

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Publisher: 3dmotive
Training Course: Sculpting a Character Bust in ZBrush
Instructor: Xavier CoelhoKostolny
Home: www.3dmotive.com
Interface: english
OS: Windows XP / Vista / Seven
Size: 413.9 mb

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