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Introduction to 3ds Max 2013

Introduction to 3ds Max 2013


Описание
Курс посвящен введению в основы работы в пакете для создания компьютерной графики 3ds Max 2013.


Содержание
1. Introduction and project overview

2. 3ds Max interface overview

3. Viewport navigation in 3ds Max

4. Creating a project file directory

5. Handling 3d files in 3ds Max

6. Modifying render modes and making selections

7. Using the transform tools and sub-object modes

8. Modifying objects using modifiers

9. Grouping and parenting

10. Modeling overview

11. Adding reference images

12. Building the fuselage using splines

13. Using multiple splines to build a spline cage

14. Finishing the fuselage

15. Creating the vents using box modeling techniques

16. Smoothing the vents

17. Building the wings

18. Finishing the wings

19. Modeling the fan enclosures

20. Modeling the fan blades

21. Finishing the fan assembly

22. Creating the tail wings

23. Modeling the aircraft interior

24. Modeling the seat

25. Modeling the cockpit console

26. Modeling the aircraft controls

27. Modeling the control base

28. Using symmetry and mirror

29. Modeling the gun turret

30. Modeling the pivot mechanics for the turret

31. Modeling the aircraft canopy

32. Modeling the landing gear

33. Modeling the landing mechanisms

34. Modeling the landing gear hydraulics

35. Making the final modifications

36. Setting up the landing pad

37. Materials overview

38. Adding simple materials

39. Applying multiple materials to an object

40. Unwrapping UV's

41. Applying texture maps

42. Using specialty maps

43. Exploring Mental Ray materials

44. Using the slate material editor

45. Projecting textures

46. Rigging overview

47. Building a control for the aircraft

48. The Schematic View

49. Organize the scene with layers

50. Creating custom parameters

51. Wiring parameters

52. Writing your first expression

53. Automating the aircraft's turbines with expressions

54. The Reaction Manager

55. Wrapping up our work on the landing gear

56. Working with bones in 3ds Max

57. Inverse Kinematics

58. Deforming surfaces with the Skin modifier

59. Animator-friendly rigs

60. Animation overview

61. The basics of animating in 3ds Max

62. More helpful keyframing tools

63. Editing keyframes on the Track Bar

64. The Curve Editor

65. Animating objects along a path

66. Starting on the flight sequence

67. Finalizing the aircraft's animation

68. Adding a shot camera

69. Wrapping up our work on the shot camera

70. Animating the fueling line

71. Finalizing the flight sequence / previewing animations in real-time

72. Dynamics overview

73. Creating particles in 3ds Max

74. Fine-tuning particle behavior

75. Creating particle collisions

76. Basic particle shading

77. Finalizing particle shading

78. Lighting and rendering overview

79. Overview of light types

80. Exploring basic light parameters

81. Switching the 3ds Max rendering engine

82. Rendering shadow maps

83. Rendering raytraced shadows

84. Applying a photographic environment to the scene

85. Using the 3ds Max skylight

86. Using Mental Ray materials

87. Finalizing Mental Ray materials

88. Changing 3ds Max object properties

89. Rendering the final sequence


Introduction to 3ds Max 2013
Introduction to 3ds Max 2013
Introduction to 3ds Max 2013
Introduction to 3ds Max 2013
Introduction to 3ds Max 2013
Introduction to 3ds Max 2013
Introduction to 3ds Max 2013
Introduction to 3ds Max 2013
Introduction to 3ds Max 2013
Introduction to 3ds Max 2013
Introduction to 3ds Max 2013
Introduction to 3ds Max 2013
Introduction to 3ds Max 2013
Introduction to 3ds Max 2013
Introduction to 3ds Max 2013
Introduction to 3ds Max 2013
Introduction to 3ds Max 2013
Introduction to 3ds Max 2013





Дата выпуска: 2013
Производитель: Digital Tutors
Автор: Multiple Authors
Продолжительность: 14:58:32
Тип материала: Видеоурок
Язык: Английский
Файлы примеров: присутствуют
Формат видео: FLV
Видео: AVC / 1280x720 / 15 fps / 16:9 / 900 Kbps
Аудио: AAC / 44,1 kHz
Размер: 6.01 GB



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